The Biggest Differences Between Ark And Ark 2 Defined

It seems “Quick and Furious” will be assembly “The Flintstones” in the upcoming sequel to “Ark: Survival Evolved.” Living up to its name, Studio Wildcard revealed a model new trailer for “Ark 2” on the Xbox summer showcase starring Vin Diesel riding a dinosaur and narration by Auli’i Cravalho of “Moana.” The eclectic assortment of surprises was accompanied by the announcement that “Ark 2” will be a very different game than the unique “Ark.” With large upgrades to just about every core facet of the gameplay — fight, crafting, building, and more — the new installment is shaping up to be a completely subsequent-generation revamp of the survival genre.

In an article posted to the official Xbox news site, franchise co-creators and studio co-founders Jeremy Stieglitz and Jesse Rapczak laid out what particulars they could share at this juncture. The game will have a single-player campaign featuring the characters shown within the trailer — father-daughter duo Santiago and Meeka — as well as a web-based co-op mode that includes all of the gameplay adjustments that are supposed to “retouch and improve on all features of what constitutes an Ark game.”

The primary and biggest change is to the fundamentals of how the player is allowed to navigate and work together with the world of “Ark.” While the primary game was a primary or third-individual expertise more akin to the likes of “Skyrim” or a really high poly “Minecraft,” the sequel will be restricted to third-particular person and have much more responsive and immersive interactions. The developers cited “Murderer’s Creed,” “Breath of the Wild,” and the Souls-like style as their main inspirations for the changes. Players will be able to climb and discover in a more natural and intuitive manner, while the fight will be visceral, dynamic, and “player-reflex” based.

Different gameplay changes include quality-of-life improvements to the crafting and building systems as well as all-new additions like Creature Management and a completely integrated World Map. An interesting thing to note is that build templates can, apparently, be saved and shared across platforms much like the blueprints system in “Fallout 4.”

That’s not the only improvement to the multiplayer infrastructure in store. There will be full cross-platform mod assist in “Ark 2” to accompany the game’s crossplay capabilities, and mods made on the PC model can merely be uploaded for console players to use. With all these improvements and player-minded adjustments deliberate, it seems “Ark” fans are in for a real deal with come 2023 — hopefully, they’re going to be getting a more concrete release date sometime soon.

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